#include "Game.h"
#include <windows.h>
#include <iostream>
using namespace std;
//---------------------------------------------------------------------------------------------//
bool Game::OnStart(Graphics &g)
{
	sprite.Init(g);
	cout << "start" << endl;
	return true;
}
//---------------------------------------------------------------------------------------------//
bool Game::OnUpdate()
{
	return true;
}
//---------------------------------------------------------------------------------------------//
void Game::OnDraw(Graphics& g)
{
	 shape.Draw(g);
	 sprite.Draw(g);
}
//---------------------------------------------------------------------------------------------//
void Game::OnShutDown()
{
	cout << "shotdown" << endl;
}